![]() However, your RoF will, so you should petrify them immediately with Distort Reality. During the fight, you can still put them to sleep since your damage over time (burn, electrical burn) won't wake them up. This is very effective against arches, since sometimes there are too many of them to simply rush in - you’ll get KO-ed in one shot. SANDS OF SLEEP – Cut 7 enemies out of the battlefield by simply putting them to sleep. Turning RoF on and off is awfully inconvenient. The 2 Auras will drain your energy very fast (especially RoF), so you’ll need good –%energy cost and energy regeneration gear to make these auras active at all times. Your ToW will apply electrical burn to them, and after coming closer and getting hit by RoF, they’ll try to hit you but sadly miss the target and finally die by your auras. First, their fire resistance will be lowered, they can’t use their skills effectively. Together they will create a deathly zone for enemies that come close to you. It also cripples all mobs by applying 1 sec of skill disruption. TRANCE OF WRATH – Another offensive aura that will provide 265 electrical burn damage over 4 sec (66 damage per second) and 40% reduction to all enemy resistances in a 6 meter radius, which is essential for an Auramancer. So I’d like to recommend you to max all the skill tree. However, I’ve found it useful and always invest some points to this skill with all of my Earth characters. I’d say this aura is quite underrated, many people think that it’s useless due to its high energy consuming. My Evoker has around 1000 DA (defensive ability), and with this synergy, melee mobs can rarely hurt him. Seem like a bad choice, but hold on! It’ll also provide you a fairly good protection, by reducing enemy OA (offensive ability) by 25% and their armor by 202, making them more sensitive to physical damage. The synergy Soften Metal will cause only just 45 physical damage per second at the max+4 level. RING OF FLAME tree – The base skill at max+4 level will cause 102 fire damage per second to all enemies around you in melee range (3.4 meter radius), so you need to come close, if you want to kill them with your auras. If you take a look at my video, there are many spells being casted simultaneously, but they can be divided into 4 groups. This build is quite complex regarding gear, stat distribution and skill combos, but let’s look into the skills first. I have to thank my friend,, who suggested the idea of using STR-based gear instead of INT-based staff and armor, so the character is now complete. So on top of your deathly auras, why not cast your Dream and Fire spells to quickly get rid of all hordes? Your Auramancer will become the Supreme Fire Mage.Īt the first glance, my Evoker gives an impression of a DPS melee guy, but he’s actually a mage. ![]() The killing rate will be moderately slow, especially when you reach Legendary act 3 and beyond, where the mobs will get tougher and hit harder and force you to protect yourself with Stone Form more often. No : However, the game can become very boring. Earth allows you to use Stone Form, a skill that protects you from all damage types and lets your aura do the killing. If you choose the right gear and spend your attributes wisely, your auras will be good enough to kill many mobs in legendary. Because these 2 masteries offer you the most offensive auras in game, Ring of Flame and Trance of Wrath. Yes : If you want to build an Auramancer, Evoker (Earth+Dream) is an obvious choice. Does it exist in TQ? I would answer from my experience : Yes and No. The Auramancer who simply passes by and kills enemies using their auras is a very elusive idea that many players want to build. (Auramancer, Ring Of Flame, Flame Surge, Physical + Fire Mage Build) Titan Quest Atlantis “Evoker : The Supreme Fire Mage” Guide ![]()
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